Chicory a colorful tale chicory9/26/2023 ![]() "All my big inspirations target young audiences, but deal with lots of stuff and I love that vibe. ![]() He cites the likes of Steven Universe and Over the Garden Wall as key inspirations. ![]() We put effort into trying to make it all in language that was plain and understandable." But I think it's also a really fun constraint, the way the story unfolds and the kind of themes that it explores. "I always thought about how a little kid would feel playing it," says Lobanov. The game recently won the BAFTA Games award for Family game and Lobanov and the team certainly had children in mind, despite some of Chicory's more complex themes. I wanted to do a game where the drawing mode is the game." "Ocarina of Time has music in it, but you go into music mode to play music and then you leave music mode and you actually play the real game where you're fighting zombies or something. "Okami's actually a really good example of a thing I really didn't want to do, which is where you're playing an adventure game, like a platformer, and then you go into drawing mode," says Lobanov. But Lobanov says that game wasn’t an inspiration - actually it was the opposite. To an extent it has been done before with the Capcom-published Okami, a game about a wolf with a magical paintbrush. It seems obvious to me it would be a really fun basis for a video game." "It's weird more games aren't exploring stuff like that, because every human being has drawn in their life and had fun doing it. I don't know that I set up a life goal to make games about this stuff. "It's really fun to make stuff," he says. So what is it about player creativity in gaming that's so fascinating? To see this content please enable targeting cookies. Just trying to make a fun drawing adventure." "I was interested in making an adventure game and playing some kind of story, but the early phase was just design concept stuff, trying different ways of drawing on the screen and figuring out how to make it fun with a controller and what the camera perspective is going to be. "The starting point was I wanted to make a game where the player did art and drawing as the main way of interacting with the world," says Lobanov. Similarly, in Chicory, the player colours the world with a paintbrush to interact, creating their own artwork in the process.Īnd while Chicory has been celebrated for its touching story, gameplay was its foundation. His previous game Wandersong allows for improvisation with its singing mechanic that's used to solve puzzles. Lobanov has become known for developing games that focus on player creativity. "I was surprised at how much it captured just a lot of different things that I'd been thinking through. ![]() "I'm really really glad we did it," says Lobanov. Luckily, composer Lena Raine had already begun writing a suitable melody, so the song came together almost by accident. "I think for almost no reason I was like 'there should be a musical number at some point'," says game developer Greg Lobanov. That song, a duet between the player character and the titular Chicory, strikes at the heart of the game, its folky melody and simple lyrics belying a serious message. But beneath that, the game explores darker, adult themes that touch on perfectionism, imposter syndrome and issues of mental health. "Could I learn to be a better me? I guess I'll have to try." So sings a magical paintbrush-wielding dog atop a mountain in a colouring book world as they come to terms with what it means to be a hero.Ĭhicory: A Colorful Tale is a cute cartoon game on the surface about a (literal) underdog on a heroic quest.
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